The first thing I noticed was the lighting design. How has it evolved?Ĭhris Kuroda: From what you saw 10 years ago, we kept evolving down that same road. We had shapes in the truss -circles, triangles, those sorts of things. We sort of felt like we hit a wall around four years ago? Five? So we all got together and decided to do some experimenting, which is what Phish is all about-taking risks and trying new things. We for a little bit, but we were trying to do it in an organic….We had a video wall that moved up and down and opened and closed and got bigger and smaller. It wasn’t exactly the right thing for us, but it led to what doing now for the last three years, which is a bunch of moving trusses and making different shapes out of the truss throughout the night, moving stuff around a lot more, and having a lot more what we call “automation.” It opened the door of creativity for us that we would never have explored had we not experimented with things that didn’t exactly work for. Yeah, it’s controlled from the lighting console and from other computers. It’s sort of a symbiotic relationship of how it all works together. It’s not pre-programmed in the sense that every time it’s in this shape, it’s going to go to this shape next, and to that shape next. We have the flexibility to go to any shape we want from any shape we want or to move it in any way we want. We’ve spent a lot of time building in flexibility. The whole Phish mantra is organic, so we tried to make automation organic, and we’re happy where we’re at right now.
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